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Creating Learning Experiences in a Swipe-Left/Swipe-Right World
Now that they’re distracted by their devices, could you use new ways to engage them? Have you found that what worked a generation ago no longer does? Is now a good time to rethink how we transfer knowledge and develop skills?
When we look at the evolution of learning, we discover that for the last 10,000 years learning occurred through routines that look more like a computer game than a lecture. In fact, the lecture/test model has only been used for a sliver of time. It turns out we are hardwired to learn through story and play, not read text.
Since memorization is no longer a necessary skill (Hey Siri…), we have the opportunity to rethink how we train, test, and evaluate learning success. Instead of resisting technology, we have the opportunity to create learning opportunities that better align with our brains’ evolutionary development.
Imagine your employees swiping right for your learning programs.
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Webinar presented by:
Jonathan Peters, PhD, Chief Motivation Officer,
Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.