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  • FREE Webinar for Members: The Gamification of Learning

FREE Webinar for Members: The Gamification of Learning

  • 17 Feb 2017
  • 12:00 PM - 1:00 PM
  • Online - GoToMeeting Event


Registration is closed

Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as points, levels, challenges, rewards, and leaderboards to drive participation, engagement, retention, and to achieve a measurable ROI?

This hands-on Webinar takes you through the 5-step process of gamifiying a training program.

Attendees will learn how to:

  • Define your measurable business objectives and determine how Gamification will help you to achieve your objectives
  • Weave analogies and stories to make the training stickable – so that players remember facts and transfer skills to real world scenarios
  • Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill
  • Identify the game elements (points, badges, leaderboards, etc.) and game mechanics (chance, competition, collaboration, rewards, etc.) you will use
  • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
  • Answer the question: Is it fun?

Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. When learning is fun, people remember, apply, and return to the learning.

Please Note:  The webinar will be recorded and the replay link sent to all registrants.

About Jonathan Peters, PhD:

Jonathan Peters, Ph.D. Is an international speaker and writer. He has spoken before audiences from Melbourne, Australia to Augusta, Maine. His specialty is marketing and customer experience, helping audiences improve identify what motivates their customers and learn how to speak toward those motivators.

Jonathan has authored four books, including Cavemen Can’t Market, the first the Caveman Trilogy. He has also ghostwritten 31 non-fiction books. Jonathan is the Chief Motivation Officer at Sententia and is also an adjunct professor at the University of Nevada, Las Vegas where he instructs senior-level business majors. Connect with Jonathan on Twitter @jpetersphd and at www.jonathanpetersphd.com.

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